#ifndef _CANIMATEDTILED_
#define _CANIMATEDTILED_

#include "CTileLayer.h"

class CAnimatedTiled : public CTileLayer
{
public:
	//--------------------------------------------//
	//	Constructor and Destructor for this class //
	//--------------------------------------------//
	CAnimatedTiled();
	CAnimatedTiled( CTexture* pImage , int Column , int Row , int CellSize );
	virtual ~CAnimatedTiled();

private:
	//-----------------------------------//
	//	Private variables for this class //
	//-----------------------------------//
};



#endif